/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2012-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
.
*/
#ifndef LOOT_EXCEPTION_CYCLIC_INTERACTION_ERROR
#define LOOT_EXCEPTION_CYCLIC_INTERACTION_ERROR
#include
#include
#include "loot/api_decorator.h"
#include "loot/vertex.h"
namespace loot {
/**
* @brief An exception class thrown if a cyclic interaction is detected when
* sorting a load order.
*/
class CyclicInteractionError : public std::runtime_error {
public:
/**
* @brief Construct an exception detailing a plugin or group graph cycle.
* @param cycle A representation of the cyclic path.
*/
LOOT_API CyclicInteractionError(std::vector cycle);
/**
* @brief Get a representation of the cyclic path.
* @details Each Vertex is the name of a graph element (plugin or group) and
* the type of the edge going to the next Vertex. The last Vertex
* has an edge going to the first Vertex.
* @return A vector of Vertex elements representing the cyclic path.
*/
LOOT_API std::vector GetCycle() const;
private:
std::vector cycle_;
};
}
#endif