/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2012-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
.
*/
#ifndef LOOT_ERROR_CATEGORIES
#define LOOT_ERROR_CATEGORIES
#include
#include "loot/api_decorator.h"
namespace loot {
/**
* @brief Get the error category that can be used to identify system_error
* exceptions that are due to esplugin errors.
* @returns A reference to the static object of unspecified runtime type,
* derived from std::error_category.
*/
LOOT_API const std::error_category& esplugin_category();
/**
* @brief Get the error category that can be used to identify system_error
* exceptions that are due to libloadorder errors.
* @returns A reference to the static object of unspecified runtime type,
* derived from std::error_category.
*/
LOOT_API const std::error_category& libloadorder_category();
/**
* @brief Get the error category that can be used to identify system_error
* exceptions that are due to loot condition interpreter errors.
* @returns A reference to the static object of unspecified runtime type,
* derived from std::error_category.
*/
LOOT_API const std::error_category& loot_condition_interpreter_category();
}
#endif