/* LOOT A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and Fallout: New Vegas. Copyright (C) 2014-2016 WrinklyNinja This file is part of LOOT. LOOT is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LOOT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LOOT. If not, see . */ #ifndef LOOT_LOOT_VERSION #define LOOT_LOOT_VERSION #include #include "loot/api_decorator.h" namespace loot { /** @brief libloot's major version number. */ inline constexpr unsigned int LIBLOOT_VERSION_MAJOR = 0; /** @brief libloot's minor version number. */ inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 25; /** @brief libloot's patch version number. */ inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 5; /** * @brief Get the library version. * @return A string of the form "major.minor.patch". */ LOOT_API std::string GetLiblootVersion(); /** * @brief Get the source control revision that libloot was built from. * @return A string containing the revision ID. */ LOOT_API std::string GetLiblootRevision(); } #endif