/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2014-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
.
*/
#ifndef LOOT_LOOT_VERSION
#define LOOT_LOOT_VERSION
#include
#include "loot/api_decorator.h"
namespace loot {
/** @brief libloot's major version number. */
inline constexpr unsigned int LIBLOOT_VERSION_MAJOR = 0;
/** @brief libloot's minor version number. */
inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 25;
/** @brief libloot's patch version number. */
inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 5;
/**
* @brief Get the library version.
* @return A string of the form "major.minor.patch".
*/
LOOT_API std::string GetLiblootVersion();
/**
* @brief Get the source control revision that libloot was built from.
* @return A string containing the revision ID.
*/
LOOT_API std::string GetLiblootRevision();
}
#endif